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Twisted Squirm — Dandy's World Guide: Ceiling Grab & How to Counter

Twisted Squirm is a Rare-class Twisted in Dandy's World — the corrupted form of Squirm, and the only enemy that attacks from the ceiling. He's static — no chase speed, no wandering — and appears on ceilings. Getting too close makes him reach down and grab you; freeing yourself requires clicking side to side quickly (like a Treadmill Machine Skill Check), otherwise he damages you. After a grab — or if left alone long enough — he relocates to a different area. He's a trap Twisted: easy if you have fast clicks or watchful eyes, dangerous when he hangs over a Machine, a high-rarity Item, or a doorway you can't avoid. On consoles, the rapid joystick movement makes him genuinely tricky.

Quick Stats

RarityRare
SpeedNone (static — ceiling-based)
MechanicGrabs players from ceilings; freed by rapid clicks; relocates after grab or if unprovoked
Threat LevelMedium — ambush trap

Mechanics Explained

Twisted Squirm's mechanic is ceiling ambush.

The grab. He hangs on ceilings. Getting too close triggers him to reach down and grab the player. The escape is rapid clicking side to side — the same rhythm as Treadmill Machine Skill Checks. If you fail the clicks, he damages you. After a grab, he relocates.

Relocation. He moves to a different area after grabbing someone — or if left alone for long enough (he makes a sound when relocating). This means triggering him clears the current spot — useful when he blocks a Machine or Item, but he can reappear elsewhere.

Doorway danger. Doorways obscure your view of the ceiling — walking through one can get you grabbed without warning. Check ceilings before entering doorways on his floor.

Blackouts. His eyes glow in the dark, which helps you spot him — but large maps with tall ceilings (like Sprout's outdoor section or Shelly's fossil area) make finding him harder. Highlighting Toons (Brightney, Vee) can mark him, but remember to look UP.

Ability counters. Several abilities work when grabbed — including dash/invincibility abilities that save you or others. Breaking line of sight or range stops the grab, similar to ranged Twisteds.

How to Counter

Frequently Asked Questions

How do you counter Twisted Squirm?

Look up at ceilings regularly, especially before doorways and Machines. If grabbed, free yourself with rapid side-to-side clicking (like a Treadmill Skill Check). Maneuver around him when spotted — breaking line of sight stops the grab. Alert teammates when he relocates.

How do you escape Twisted Squirm's grab?

Rapidly click side to side — the same rhythm as Treadmill Machine Skill Checks. On consoles, rapidly move the joystick. If you can't free yourself fast enough, he damages you. Dash/invincibility abilities also work while grabbed to save you or a teammate.

Where does Twisted Squirm hide?

On ceilings — often over doorways, Machines, or high-rarity Items. Doorways are the most dangerous because they obscure your view. In Blackouts his eyes glow (helping you spot him), but tall-ceiling maps make finding him harder.

Is Twisted Squirm dangerous?

Medium. With fast clicks and watchful eyes, he's not difficult — his attack is easily defended. He's dangerous when he blocks something you need (Machine, Item, pathway) or grabs you mid-distract, leaving you vulnerable to other chasing Twisteds.

Sources

How Research Works

Research is the unlock mechanic tied to Twisted encounters: each successful run against a Twisted fills a Research bar. At 100%, the corresponding Toon becomes unlockable (some at 50%). It's the core loop for unlocking Main Characters and higher-rarity Toons.

Related: All Twisted · All Toons